![]() Given that different types and materials of weapon have different effects on armour, this can make combats fairly involved, as well as rather statistical, though of course you can review information before making choices. Trawel has a particularly unique battle system, where during each round your presented with a number of combat options, told the amount of delay they take (how long it'll take to execute them), and how much damage in terms of sharp, blunt and pierce they do. Fight in the arena, or explore forests and dungeons to find opponents, constantly upgrade your equipment from a wide selection of randomly generating pieces of armour, then travel the world, journeying to different locations, exploring mines or defending ports from pirates. In the death strider mode, find yourself on a quest to avenge the death of your companion, with a name, race and set of stats generated for you. The game can be played in two different adventure modes, death strider, and a j rpg, which concentrates more on the stats and managing a party of different characters, rather than exploring locations. ![]() Trawel, despite being written comparatively recently, and even only through Steam, is actually a throwback to console style rpgs similar to World of legends, or The wastes, possible to play in two modes, the basis of play is quite simple, just select the number of the choice you want. ![]()
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